Class adways.interactive.Experience.ActionEvent nested of adways.interactive.Experience

Extends: adways.interactive.Experience.Event

Action event, fired when the engine execute an action 4 kind of actions exist :

  • "adways.hv.actionKinds.SEEK_TO" : current time changed by the action.
  • "adways.hv.actionKinds.ACTIVATION " : open or close an enrichment.
  • "adways.hv.actionKinds.PLAYPAUSE " : play or pause video
  • "adways.hv.actionKinds.URL " : open an url
adways.interactive.Experience.ActionEvent( action )

Parameters:

<adways.interactive.IActionR> getAction( ) public

Returns action executed

Return: <adways.interactive.IActionR>:

action executed

<adways.event.IEventDispatcherR> getDispatcher( ) public

Inherited from adways.event.Event:

Return the dispatcher of this event

Return: <adways.event.IEventDispatcherR>:

the dispatcher of this event

ACTION_EXECUTED <Kind>

Action exectuted.

CONTENT_CLICKED <Kind>

Content clicked.

CONTENT_STAT <Kind>

Content stat send.

DELEGATE_STATE_CHANGED <Kind>

delgate state changed.

ENRICHMENT_ACTIVATION_CHANGED <Kind>

Enrichement activation changed.

INTERACTIVE_LIB_STATE_CHANGED <Kind>

Interactive library state changed.

INTERACTIVITY_ENDED <Kind>

Interactivity ended.

INTERACTIVITY_STARTED <Kind>

Interactivity started.

PERCENT_CONSUMED <Kind>

Percent consumed.

PLAYER_STATE_CHANGED <Kind>

Player state changed.

PUBLICATION_ID_CHANGED <Kind>

Publication id changed.

PUBLICATION_JSON_CHANGED <Kind>

Publication JSON changed.

READY <Kind>

Scene state changed.

SCENE_STATE_CHANGED <Kind>

Scene state changed.

VIDEO_ENDED <Kind>

Video ended.

VIDEO_STARTED <Kind>

Video started.